media = CD
requirements = Windows version:
450 MHzCPU, 128 MB RAM, 1.5 GB
Macintosh computer with a 450MHz or faster processor, Mac OS X 10.2.6 or higher, 256MiB system RAM, 16MiB RADEON/GeForce2 MX or better video card, CD-ROM drive.
input = Keyboard and mouse
'Age of Mythology' (commonly abbreviated as 'AoM'), is a
'Age of Mythology' focuses less on historical accuracy than previous games in the 'Age of Empires series', but instead centers upon the myths and
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'Age of Mythology' was critically successful, and went platinum four months after its release, selling over one million units.cite web url=http://www.microsoft.com/presspass/press/2003/mar03/03-11platinummythologypr.mspx title='Age of Mythology' Goes Platinum With More Than 1 Million Units Sold publisher=Microsoft PressPass accessdate=2007-07-22] The game's critical reception was generally positive; it scored 89% on
Like many other
There are three playable civilizations in 'Age of Mythology': the Greeks, Egyptians, and Norse. Each civilization has three 'major gods'—deities; they are:
There are four major resources in 'Age of Mythology':
The bulk of each civilization's army is made of human soldiers. Each player has a maximum 'population', although the player does not start with the ability to use this entire 'population'. Building additional houses or Town Centers—the main building in a player's town—increases the population capacity. Each unit takes up a different number of population slots: civilians take one, whilst some myth units can take up to five. Most units can be upgraded, making them better at certain tasks. [cite web url=http://aom.heavengames.com/gameinfo/units title= Age of Mythology Heaven Unit Guide publisher=Age of Mythology Heaven accessdate=2007-06-05]
Units can be classified into seven categories;
Buildings in 'Age of Mythology' can generally be split into three categories; economic buildings, military buildings, and defensive structures. The most important economic building is the Town Center, which is similar to the building of the same name in the 'Age of Empires series' games. All civilian units are trained at the Town Center, as are some technologies. Most importantly, players advance Age via the building. The Town Center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house.cite web url=http://www.macgamer.net/games/aom/buildings.html title= Buildings on MacGamer.net publisher=MacGamer.net accessdate=2007-06-04] Other economic buildings include the
Buildings are able to research technologies and upgrades, as well as provide resources for the player. All units except civilians are trained at military buildings. These buildings differ in name and usage between civilization, but all are able to train similar units. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements.
Multiplayer is a highly popular aspect of 'Age of Mythology'. Most multiplayer games are played through Ensemble Studios Online (ESO), or via a direct LAN or IP connection.
'Age of Mythology' includes one free multiplayer account on ESO. Similar in function to
In multiplayer games, there are seven different game types available, all of which are provided as standard with the game: [cite web url=http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=7123&st=16#post17 title=How many game modes are there in AoM? publisher=Age of Mythology Heaven Forums author=ES_Bigdog accessdate=2007-07-22] 'Supremacy'—the standard game mode—includes randomly generated map and all gameplay aspects; 'Conquest' is similar to Supremacy, but victory is only possible by defeating all other players; in 'Deathmatch' players begin the game with high resources, but the game is otherwise the same as Supremacy; in 'Lightning', the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in 'Nomad' mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of 'King of the Hill' is to control a monument in the center of the map for a set period of time; and in 'Sudden Death', a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time.
The 'Age of Mythology' editor is far more advanced than that of its predecessor, the ' scenario editor.cite web url=http://www.macsoftgames.com/products/age_of_myth/macsoft-aom-page.html archiveurl=http://web.archive.org/web/20070819220325/http://www.macsoftgames.com/products/age_of_myth/macsoft-aom-page.html archivedate=2007-08-19 title= Age of Mythology on MacSoft Games accessdate=2007-06-04 publisher=MacSoft] As well as standard unit placement facilities, the editor allows units to be overlapped, and it facilitates for large mountains, and steep terrain. [cite web url=http://aom.heavengames.com/scendesign/basics/elevation title=Elevation in Scenario Editor publisher=Age of Mythology Heaven accessdate=2007-06-04] Triggers, a popular aspect of scenario design in ', are also present in 'Age of Mythology'’s editor, as well as
Unlike the campaign modes in 'Age of Empires' and ', 'Age of Mythology' only has one central campaign. The campaign is significantly longer than campaigns in previous games, however, with a total of 32 scenarios.
Age of Mythology’s campaign is entitled 'Fall of the Trident', and tells the story of Arkantos, an Atlantean admiral who is sent on a quest with the goal of regaining favor from
Arkantos’ quest takes him to the
In Egypt, Arkantos meets Amanra, a mercenary queen, who asks for his assistance in resurrecting the slain god
In the Norse lands, Arkantos meets Reginleif, a
Whilst the heroes are fighting Gargarensis' armies, he establishes himself in Atlantis, locking up its former leaders. To conclude the campaign, Arkantos and his allies march on Atlantis, and
A new official campaign, entitled 'The Golden Gift' and developed by Ensemble Studios, was also released to download from Microsoft's website. The campaign followed new adventures of Brokk and Eitri, the same two dwarves who appeared in the initial campaign. The two dwarves quest to make the golden boar before Loki interferes by tricking each other to fight while he steals it. After the dwarves unite they get the boar back. [cite web url=http://www.microsoft.com/games/ageofmythology/egypt_downloads.aspx title=Age of Mythology Downloads publisher=Microsoft Game Studios accessdate=2008-01-23]
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Ensemble Studios began work on their first fully 3D engine in parallel to their development of '. Christened the BANG! Engine, this was announced in January 2001, for use in a new game, codenamed 'RTSIII'. 'RTSIII' would eventually be revealed to be 'Age of Mythology'.cite web title=Ensemble Studios Interview url=http://www.gamespot.com/pc/strategy/ageofmythology/news.html?sid=2680346 work=Amer Ajami publisher=
In developing 'Age of Mythology', Ensemble Studios decided to move away from the center of the 'Age of Empires series', history, to avoid becoming stale and repetitive. This allowed them to work with new ideas and concepts.cite web title=Interview: Rock of Ages url=http://www.computerandvideogames.com/article.php?id=78972 author=Stuart Bishop publisher=C&VG date=2002-08-19 accessdate=2007-07-24]
Following the announcement of the game for September 2002,cite web url=http://pc.gamezone.com/news/12_17_01_12_32PM.htm title=Age of Mythology announced work=GameZone Online accessdate=2007-04-27] a trial version was released.cite web url=http://aom.heavengames.com/dl/demo title=Age of Mythology Trial publisher=Age of Mythology Heaven accessdate=2007-04-29] It contained five scenarios of the game's campaign, and two random maps. In the trial version, the player could only select Zeus, but there are nine gods available in the full version of the game.
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'Age of Mythology' underwent a large amount of play-testing during its developmental phase, as Ensemble Studios attempted to create a more balanced and competitive game than its predecessors. Greg T. Street commented that one of the reasons 'Age of Mythology' became so popular was because the development team spent many hours working on the game through active testing, rather than just taking advice from a 'faceless drone in another building.' [cite web url=http://archive.gamespy.com/devdiary/september02/aom3/ last=Street first=Greg T. title=Age of Mythology: Volume III accessdate=2007-04-29 date=2002-09-05 publisher=GameSpy]
There was much debate during 'Age of Mythology's construction concerning the unbalanced nature of god powers and how to make them 'fair' while still maintaining an element of fun in them. It was concluded that the best way to make it fair for everyone was to limit the use of god powers to one a game. [cite web url=http://archive.gamespy.com/devdiary/august02/aom2/ title=Age of Mythology: Volume II publisher=
', an expansion to 'Age of Mythology', was released on 21 October, 2003.cite web url=http://www.mobygames.com/game/windows/age-of-mythology-the-titans title=Age of Mythology: The Titans Info publisher=
' is a turn-based sequel of ', but with the unique mythology-based gameplay elements of 'Age of Mythology'. It was developed by
Music 4 Games' reviewer, Jay Semerad, heaped 'Age of Mythology's soundtrack with praise. He summarized his review by declaring: 'In all, the Age of Mythology soundtrack is an experience that should not be missed. It's easily one of my favorite soundtracks from this past year.' Semerad was also astonished, and appreciative, of the use of instruments such as the
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PCGUS = 86%cite web url = http://www.pcgamer.com/archives/2005/06/age_of_mytholog.html title = PC Gamer review accessdate = 2007-10-06 author = William Harms publisher =
IGN = 9.3 out of 10
GSpot = 9.2 out of 10
GI = 9.5 out of 10cite web url = http://www.gameinformer.com/Games/Review/200301/R03.0806.1753.50018.htm title = Game Informer review publisher =
GameRev = B+cite web title = Age of Mythology publisher =
MC = 89%cite web url=http://www.metacritic.com/games/platforms/pc/ageofmythology title=Age of Mythology (pc: 2002): Reviews publisher=
GR = 89%cite web url=http://www.gamerankings.com/htmlpages2/476277.asp title=Age of Mythology Reviews publisher=
The game was nominated for the
'Age of Mythology's' graphics were praised by the majority of reviewers.
IGN was particularly pleased with 'Age of Mythology's campaign, and was not bothered by its length. Instead they stated that 'the meaningful and engaging single player campaign provides a nearly flawless experience.' However, GameSpot was slightly critical of it, claiming that 'while some of the campaign missions do feature some unusual circumstances or objectives that change, the game's story isn't incredibly engaging.' This was compromised by stating that '
Review comments were generally positive, with only minor issues concerning repetitiveness or length.Overall, the opinions of reviewers seem to have been summed up by Greg Kasavin, when in his review summary he stated: 'Of course, what's most important is that Age of Mythology plays remarkably well. Featuring lots of interesting, inventive design decisions, plenty of fun-to-use units, and tons of variety, Age of Mythology is the last real-time strategy game you'll need for a long time.'
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*Official Microsoft 'Age of Mythology' website: [http://www.microsoft.com/games/ageofmythology/ AoM] , [http://www.microsoft.com/games/titans/ AoMTT] , [http://www.microsoft.com/games/pc/ageofmythologygold.aspx AoMGE]
* [http://www.ensemblestudios.com/Games/AgeOfMythology/ Official Ensemble Studios 'Age of Mythology' website]
*Xplosive Age of Mythology site: [http://www.xplosiv.net/default.aspx?MID=28FC28810784&PID=89348310-17DE-479A-A449-A1C62D3D7559 AoM] , [http://www.xplosiv.net/default.aspx?MID=28FC28810784&PID=DC616DF9-39A4-4835-AEC3-0434C3D69ADB AoMTT]
* [http://web.archive.org/web/20070819220325/http://www.macsoftgames.com/products/age_of_myth/macsoft-aom-page.html MacSoft 'Age of Mythology' website]